Blueshift Engine Alpha v0.5.0 Released !

  • Added support for GPU instancing for static/skinned meshes
  • Added support for static batching
  • Added support for calculation tangent vectors using MikkTSpace
  • Added support for calculation normals with area and anglular weights
  • Added support for vehicle physics
  • Added support for slider/wheel joint components
  • Added support for copy & paste component values in editor
  • Changed engine unit from centi-meters to meters
  • Changed FBX importing process to support hierarchical mesh in editor
  • Fixed an issue where rolling friction was not working correctly
  • Fixed an issue where inspector updating in play mode would slow down the game

Link: https://github.com/PolygonTek/BlueshiftEngine/releases

원래는 8월 말까지 작업해서 올리려고 했는데 중간에 허리디스크로 작업 일정이 몇 달이나 밀려 버렸다.
그래도 어느새 Alpha version 0.5.0 까지 왔네..

모바일 게임 개발과 병행하면서 작업하느라 순수 엔진 개발 시간이 많이 줄긴했다.
결과적으로 그래픽 쪽은 PBR 이후에 거의 손도 못대는 중..

앞으로도 할일이 태산이지만 여기까지 온 것도 나름 뿌듯하긴 하다.

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